# Addition of custom bitmap loading screens

**URL:** https://marlin.crc.id.au/forum/t/addition-of-custom-bitmap-loading-screens/1722
**Category:** Feature Requests
**Created:** [3 May 2023 22:36 UTC](https://marlin.crc.id.au/forum/t/addition-of-custom-bitmap-loading-screens/1722 "2023-05-03T22:36:45Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![cody\_k](https://marlin.crc.id.au/forum/user_avatar/marlin.crc.id.au/cody_k/32/873_2.png) [@cody\_k](https://marlin.crc.id.au/forum/u/cody_k)
#### Post date: [3 May 2023 22:36 UTC](https://marlin.crc.id.au/forum/t/addition-of-custom-bitmap-loading-screens/1722/1 "2023-05-03T22:36:45Z")

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Would be nice if there was a location to add my custom bootscreen.

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### Author: ![Jayro\_Jones](https://marlin.crc.id.au/forum/user_avatar/marlin.crc.id.au/jayro_jones/32/969_2.png) [@Jayro\_Jones](https://marlin.crc.id.au/forum/u/Jayro_Jones)
#### Post date: [5 September 2023 02:45 UTC](https://marlin.crc.id.au/forum/t/addition-of-custom-bitmap-loading-screens/1722/2 "2023-09-05T02:45:14Z")

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I too support this, and was kinda curious why it hasn’t been implemented from the start… It’s a super popular feature. It could even be simplified to just be a text box where we can paste in the raw hex code ourselves (after converting the pic to hex), so it’s easier for the compiler to just copy and paste it from there during compile time. (One less step the compiler would need to do)
