Ender 3v2 with bltouch firmware

I found solution. Tamming feature is not in marlin firmware, but ProUI interface.
Modified dwin.cpp with my offsets and compiled myself.
I think, that there is option to use firmware offsets, bet I used already measured numbers.
Attached my modifications:

// Bed Tramming

void TramXY(const uint8_t point, const float &margin, float &x, float &y) {
switch (point) {
case 0:
LCD_MESSAGE(MSG_LEVBED_FL);
x = y = margin;
break;
case 1:
LCD_MESSAGE(MSG_LEVBED_FR);
x = X_BED_SIZE - margin - 33; y = margin - 45;
break;
case 2:
LCD_MESSAGE(MSG_LEVBED_BR);
x = X_BED_SIZE - margin - 33; y = Y_BED_SIZE - margin - 45;
break;
case 3:
LCD_MESSAGE(MSG_LEVBED_BL);
x = margin - 33; y = Y_BED_SIZE - margin - 45;
break;
case 4:
LCD_MESSAGE(MSG_LEVBED_C);
x = X_CENTER; y = Y_CENTER;
break;
}
}